Time

Jan - Apr 2022

Industry

Mixed Reality

team

Haoran Xu, Carina Geng,

Duoning Zheng, Zoe Zhang

Role

MR Designer

What if...

...things with hands in Mixed Reality?

People want to select & muti-select

People want to group & ungroup

People want to Copy & Paste

People want to delete

People want to undo

What does Metaverse & Mixed Reality mean in our eyes?

Why would Metaverse come true?
and why MR is the Access Point?

Currently, a lot of VR interactions are focused on gestures and behavior that people familiar with. However the metaverse can go beyond that. What if I can go beyond the traditional ways of interaction and improve the VR interaction?

However, What are the interaction barriers in metaverse (MR interaction)?

Based on our research of the XR interaction, I found that the user experience is insufficient, and we summarized them into the following bullet points.

And users can apply interactions everywhere as simple as sending emojis.

I want to explore the possibilities of universal gestural interfaces to make the interaction more usable, intuitive, and efficient.

AS A RESULT

target user

I research the current VR/AR/MR user, and designed a persona based on them.

concept

I made a game to help game designers try out our gestures library, experiencing them in an immersive environment.

User needs to use various of the interactions to escape from 2 rooms.

Scenario 1 room

(Entry interaction)

Scenario 2 factory

(advanced interaction)

design principles

According to Don Norman's article: Gestural Interfaces: A Step Backwards In Usability, I set design principles.

Visibility

Perceptible & Obvious signifiers.

Instant Feedback

Immediately, no matter it is a change of the status or showing the result of interaction.

Non-destructive operations

Hence the importance of "undo"

Discoverability

All operations can be discovered by systematic exploration of menus or Guidance

Reliability

Operations should work. Period. And events should not happen randomly.

Consistency

Logical and systematical interface. A good set of gestures should be applied across systems to reduce user memory costs.

Develop
Gesture Library

Setting up design principles based current OS interactions but in VR.

Natural Gestures

Select

Rotate

Move

Delete

Drag in space

Gestures for editing

Multi-select

Multi-selected

Group/Ungroup

Slicer

Selection

Scan

Gestures for virtual tools

Menu

Picker/Eyedrop

storage

making the interaction more intuitive

I led the research that watched people's reactions to completing tasks in real life and recorded them and analyzed the results and pulled out some common themes to create our final set of gestures.

improve the efficiency of the gestures

In order to improve the efficiency of gestures, I studied the interactions in the current interfaces and improved the efficiency of each gestures in XR.   In result, I worked with the team developed the following gestures.

what i learned & The Impact

The infrastructure is to be built for the Metaverse. Just like the current screen based OS, I wish one day that our work can inspire people to design a universal interaction for all XR Apps.

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