Ekoo is a remote 3D design platform for the game industry

Time

May - Aug 2021

Industry

Game Industry

Members

Haoran Xu, Zoe Zhang, Duoning Zhen, Cynthia Lee

Role

Product Designer, Gesture Control Prototyper

Game

Companies

Office

Remote 3D Character pipeline is broken...

Animators who design 3D characters animation cannot visualize, understand, and organize the annotation from teams due to the online limits.

How might we build a more effective multi-disciplinary collaboration tool in order to improve the creative cooperation for remote design teams in the game industry?

the interviews

After a few rounds of interviewing designers and stakeholders in several major game companies, I found out the pain points were close to our secondary research.

Hard to collaborate with many apps

Collaboration on animation contains both real-time and asynchronous scenarios.

Lack of remote working tools

Lack of a professional tool designed for the collaboration on animation on the market.

talk remotely makes misunderstood

Collaborating online creates more misunderstanding to the collaboration on the animation.

hard to Document feedback

According to designers skills and habits, everyone have different way of giving annotation.

problem

Animation teams are having a hard time to see the same picture within 3D assets remotely, which leads to a lot of back and forth process and crunch time.

target user

Therefore, our target user will be concentrate on mainly three characters in the industry. Which is Art Director, Concept Designer and Animator.

Introducing EKOO

The real time 3D character pipeline tool

1.Real time collab

2.Easy to control

3.Fast iteration

What is EKOO.

The best remote collaboration tool for animation pipeline.

01

opportunity

Imagine how you, as the art director, could describe this animation accurately to your designers so that there would be fewer misunderstandings.

- Llia 3D Artist at Blizzard Entertainment

If we use just words and simple gestures to describe an animation, 100 people will come up with 100 different visuals in their heads


Game Design Document

The game design document platform organizes the animation assets, annotations, and team collaborations. All in one, with no need to worry about moving files and documents between apps and losing them.

Uploading and sharing the asset with your team with status and tags that communicate the status and the needs for the asset clearly.

upload jobs

Easily checking the peer feedbacks on the page, including the sketch, posture, and note, which tells you exactly how to modify the assets.

browsing feedback

02

opportunity

How you organize feedbacks from different people and make sure the team can all catch up with each other's ideas?

Imagine you as the designer, after receiving these sketches from the art director, you have a total of 10 different feedbacks now.


editor Annotation

Annotating beyond text, you can make annotations by sketching on 3D modal, adjusting the posture of the character, and spotting the note in a specific location in space.

Make an annotation by simply using the pen tool to draw over the character, like an art director does when they give feedback in person.

sketch annotation

Can’t sketch? Annotating by simply dragging the head, arms, and legs of the character to communicate your desired posture.

posture annotation

Examples are important. Pick a place on the character, and annotate with an image of your preferred pose into the note with text description.

note annotation

key iterations

USERFLOW

How Game Design Document, Editor Annotation and Gesture Control are connected.

Gesture Control Library

Without a mouse? Try hand gesture control, which is an easy and intuitive way to interact with the model.

SELECT + COMFIRM
UNDO
PLAY + PAUSE
SPEED CONTROL
ZOOM IN + OUT
ROTATE + PAN

the future

We envision annotation with hand gesture control in synchronous working scenarios for more intuitive interaction with 3D space in the future of EKOO. 

However, due to time limitations, we have only experimented with a few options that require further evaluation. If I had more time, I would schedule more usability studies to evaluate my concepts.

the impact

EKOO will not only solve the problems of people working during the pandemic, but also enable more collaborative process in the game industry and transform the way how people work and design the 3D space.

what i learn

How to use data to drive design decisions


During design process, I need to ask myself questions such as “ who, what, when, how” from the data collected. The team iterate the feature and experience according to user insights in an agile way.


Being empathic with users and their pain points


In this project, I enjoy thinking the product holistically and listening to the users’ experience, feedbacks, and being an active listener.
It helps me understand the users’ pain points and create empathy with them.

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